Hello! I'm NotExit.

First of all, thank you so much for playing my game, and congratulations on making it to the end! 

I'm a self-taught Unity game maker and pixel creator, and I've been learning for about a year.  I still have a lot to learn -- whether it's using more Unity features, writing better C# code, improving my pixel art (aside from sound effects and music).

This is my third game. My first game was that players need to control a minecraft zombie sprite to touch villagers to get points just like "Greedy Snake". My second game is Flappy Bird, and I added a shooting mechanic so players could destroy obstacles with the mouse. 

For this game, it's a 2D-platform, jumping, finding ways to progress game. And it still focuses on basic unity function not game design.

And I guess people may have this question.

Have you ever used AI in this game?

Yes.

About Coding

I guess 50~60% of code is from AI, but I still need to  read the code which it gives me, and ask AI "Why do you write the code this way", "Is there a better solution?" , "Will the cost be too expensive" (It’s not a good question for a beginner like me). . . . . ., until I think it’s "OK", if not I still need to write the code myself.

Speaking of coding, I feel the most difficult function design was probably combining wall jumping with double jumping. I didn't want players to simply spam the jump button to climb walls, so I prevented double jumps while wall sliding and increased the jump cooldown.  I was not sure whether people would be able to figure it out -- 

but if you're reading this, you did it.  WOO~HOO~!

Also, tools and levels are expandable because I always want a expandable system, not just a one-time solution. Although I know my system must not be perfect.

About Pixel Art

I did try using AI to generate pixel art once... 


After I edited it


I guess it’s just because I don’t know how to use it. Therefore, most of the sprites are drawn by myself and others are downloaded from unity asset or somewhere.

About Audio

Umm. . . . . . Ha~, 

nothing is 100% by me, most of them are from free resources such as Unity Asset Store and Pixabay, while three background music tracks were generated by AI.  I really can’t create a good rhythm. 

By the way, I tried to prompt AI to imitate C418's style because I love the rhythm.

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I don't know what else I could say.

Anyway. . .

CONCLUSION

I feel making a game is actually making lots of systems then combining them together, it’s not just "MAKING GAME" literally.

Published 6 hours ago
StatusReleased
PlatformsHTML5, Windows
AuthorNotExit
GenrePlatformer, Adventure
Tags2D, Exploration, Indie
AI DisclosureAI Assisted, Code, Graphics, Sounds

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