
His Adventure?
Hello! I'm NotExit.
First of all, thank you so much for playing my game, and congratulations on making it to the end!
I'm a self-taught Unity game maker and pixel creator, and I've been learning for about a year. I still have a lot to learn -- whether it's using more Unity features, writing better C# code, improving my pixel art (aside from sound effects and music).
This is my third game. My first game was that players need to control a minecraft zombie sprite to touch villagers to get points just like "Greedy Snake". My second game is Flappy Bird, and I added a shooting mechanic so players could destroy obstacles with the mouse.
For this game, it's a 2D-platform, jumping, finding ways to progress game. And it still focuses on basic unity function not game design.
And I guess people may have this question.
Have you ever used AI in this game?
Yes.
About Coding
I guess 50~60% of code is from AI, but I still need to read the code which it gives me, and ask AI "Why do you write the code this way", "Is there a better solution?" , "Will the cost be too expensive" (It’s not a good question for a beginner like me). . . . . ., until I think it’s "OK", if not I still need to write the code myself.
Speaking of coding, I feel the most difficult function design was probably combining wall jumping with double jumping. I didn't want players to simply spam the jump button to climb walls, so I prevented double jumps while wall sliding and increased the jump cooldown. I was not sure whether people would be able to figure it out --
but if you're reading this, you did it. WOO~HOO~!
Also, tools and levels are expandable because I always want a expandable system, not just a one-time solution. Although I know my system must not be perfect.
About Pixel Art
I did try using AI to generate pixel art once...

After I edited it

I guess it’s just because I don’t know how to use it. Therefore, most of the sprites are drawn by myself and others are downloaded from unity asset or somewhere.
About Audio
Umm. . . . . . Ha~,
nothing is 100% by me, most of them are from free resources such as Unity Asset Store and Pixabay, while three background music tracks were generated by AI. I really can’t create a good rhythm.
By the way, I tried to prompt AI to imitate C418's style because I love the rhythm.
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I don't know what else I could say.
Anyway. . .
CONCLUSION
I feel making a game is actually making lots of systems then combining them together, it’s not just "MAKING GAME" literally.
| Published | 6 hours ago |
| Status | Released |
| Platforms | HTML5, Windows |
| Author | NotExit |
| Genre | Platformer, Adventure |
| Tags | 2D, Exploration, Indie |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds |
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